A downloadable game for Windows

Game Jam entry with the intent to learn the Danmokou Bullet Hell Engine. Take on Yukari's wintery themed patterns that she made up in a weekend. There will be some balance issues forewarned.

Instructions

Ensure V-Sync is set to Off, or else the FPS will sky rocket beyond 60. If the fps is still above 60 fps try to set V-Sync to off and restart the program.

Controls

You have 8 lives to start and 40+ continues!

Arrow Keys 

Left Shift - Focused Mode, move more carefully

Z - Shoot

X - Slow down mode, slow down time around you to dodge easier

Credit to Danmokou and Daboum for the help

https://dmk.bagoum.com/docs/index.html

Track used is from YuzuSound Complete

https://note.com/lilysan_suwa/n/n93d7049bbdc6#bRJ55

UPDATE: Added a Post Jam Version 1.1. Comes with a new main menu and in game frame UI to better separate from previous assets. Adjusted the music such that there is now an intro music sequence. The track loop is now smoother and more of the track is able to be heard. 

Update 1.2: Added a replay watch option and high score section in the main menu. I am not completely sure how replays from an earlier build will work in this version.

Download

Download
YukariWIP.zip 72 MB
Download
YukariWIP1.1-PostJam.zip 70 MB
Download
YukariWIP1.2-PostJam.zip 72 MB

Install instructions

Instructions

Ensure V-Sync is set to Off, or else the FPS will sky rocket beyond 60. If the fps is still above 60 fps try to set V-Sync to off and restart the program.

Comments

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(1 edit) (+1)

"I am not completely sure how replays from an earlier build will work in this version."
Just tried it out. I imported the DMK_Saves folder from YukariWIP 1.0 to 1.2

It didn't work. It desynced at the first slalom nonspell.
(I compared to my 1.0 recording, the pellets didn't spawn in the same fashion somehow. Even though they all seemed to be normal in the previous phases)

I also went for a run in v1.2 just to make sure its replay works. Seems like it does work properly.

I think I might know what the issue is, but unfortunately I don't think I'll be able to fix it. It's probably due to the update to the track that is causing the desync. I'm sorry if it might mean you lost your replay. T_T

(+1)

Ey, it's no biggie. I recorded it, remember? :)